extends SceneTree func _init(): var ps: PackedScene = load("res://asm_mixte.tscn") if ps == null: print("TSCN_FAIL"); quit(1); return var r := ps.instantiate() var cols := r.find_children("*", "CollisionShape3D", true, false).size() var anchors := r.find_children("anchor_*", "Marker3D", true, false).size() var meshes := r.find_children("*", "MeshInstance3D", true, false).size() print("TSCN_OK AX-02 meshes=%d collisions=%d ancres=%d masse_t=%s cout_cr=%s" % [meshes, cols, anchors, r.get_meta("masse_t"), r.get_meta("cout_cr")]) r.free() quit(0)